					Map Specs for TF II X-project v 2.3

				Just in case you want to make a TF II X-Project map.

1. TF II X-Project fully supports WF maps, so can freely use them at your server 
	(including King of The Hill maps).

2. New entities:

"item_flag_team1" - red flag     |
                                 |  - this entities can have "message" field (printed to player                                   |     who takes flag)
"item_flag_team2" - blue flag    | 


"info_goal_team1" - red touchdown  (place to capture blue flag)
"info_goal_team2" - blue touchdown (place to capture red flag)
"info_player_team1" - red spawning point
"info_player_team2" - blue spawning point
"info_position" - this entity can be used at say_team message to say your location.
	Set its message to something like "near waterfall" and place it near waterfall 
	in your map.

"info_tfgoal" - TF map touchdown.

"team_no" field values to specify team touchdown:
"1" - red touchdown
"2" - blue touchdown

This touchdown entity differs from common touchdown spots. They can activate targets
	and kill objects. Use common trigger fields to set killtargets and targets.

Other fields of "info_tfgoal":

"delay"" - entity will be activated after x number of seconds after it has been touched.
"wait" - entity won't interact with other objects (players) for x second.

3. Entities that have "team_no" field. If player's team number is not equal to specified	
	team number he activate that object.
	trigger_hurt 
	trigger_multiple 
	trigger_once
	trigger_push 
	func_button
	func_door
	func_plat
	item_pack 
	misc_teleporter 

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