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RIP II 3,1. Rip Team.
.......................................................
................Thanx for Downloading!.................
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Title                        : RIP II 3.1
Author                       : Rip Team
Homepage                     : http://www.captured.com/rip2/

Description                  : Teamplay, CTF mod with player
                                          classes (characters).

Additional Credits           : id Software for Quake and QUAKE II
                                www.idsoftware.com
                               All QDeveLS guys that posted their
                                tutorials and that I used in RIP
                                II.
                               Online Gameing Technologies for
                                QMenu Samples.
                               Dave "Zoid" Kirsch for some parts
                                of CTF-code.
                               Progg for his map.
                                Warzone for smoke Grenades.
                               Paul Jordan for the Camera mode

Build Time:                    About a year.

===========================================================
Changes from 3.0
 - Many bugs fixed.
 - Skin Checking added.
 - Classes Speeds are fixed.
 - Laser aiming fixed.
 - Almost no lags!
 - Sentry's maximum health is 200
 - Mage class fixed
 - Trooper's moving is fixed

Server started at:
quake.tvcom.ru:27916

Installation: replace all files in quake2/rip2/ folder
with the new ones.
=======================================================

INSTALLATION
     Using Rip II is fairly simple. This .zip files contains all of the basic files 
     for Rip II, both client and server, with one notable exception. Use a program 
     like WinZip to unzip this file into the drive that contains Quake II. Be sure 
     you preserve the directory structure when unzipping. This place all of the 
     files into the folder /quake2/rip2/, or in subfolders of this folder. 

 STARTING
     Like most Quake II modifications, Rip II is initialized by calling a specific 
     folder in the command line. To start Rip II, you should make sure that your  
     command line contains the following:

     +set game rip2

     This can be done by either entering the command manually or by using the 
     custom GameSpy tab for Rip II.

 MAP CYCLING
      You can list the maps you want to run on your servers in file in 
      your RIP2 -dir. 
      Example of file:

      [maplist]
      jail1
      egypt
      q2mxf4
      ###

      ([maplist] and ### ARE requied)
      Then in Quake2 type: "sv maplist yourfile". Now you can use "sv maplist NEXT" and 
      "sv maplist START" or "sv maplist GOTO" commands.

 GAME SETTINGS
      
      Deathmatch Flags

      DF_SUICIDE_KICK     65536  // kicking for suiciding
      DF_DROP_FLAG        131072 // players can drop flag
      DF_FORCE_JOIN       262144 // Forcing joining less-players team
      DF_MAP_LIST         524288 // enabling maplist rotation

      Teamplay variables
 
      teamplay 1 - team and self health, armor protect
      teamplay 2 - team health and armor protect
      teamplay 3 - 1/2 team and self damage protect, armor protect
      teamplay 4 - self damage and armor protect, no team protect

      Motd

      Place motd.txt in your RIP2 -dir with some lines. It is used 
       for printing Message Of The Day when player joins server.

 EDITING LEVELS

      Every time level is started QUAKE II tries to load a .cfg file
      in Rip2/cfg/ -dir. Example: level is q2ctf1. If you want to
      change some setting in level create a new file in specified
      directory.
 
      FORMAT OF .CFG FILE:

      Name = The$Egypt // name
      Sky = unit1_ // sky
      ;Nextmap = q2ctf1 // ";" comments the line since
      Dmflags = 458760 // dmflags
      Timelimit = 30
      Fraglimit = 30
      Gravity = 800
      Capture_Message = captured$your$flag! // message printed when your flag was captured
      Capturer_Message = captured$the$enemy$flag! // message printed when enemy flag was
      ;captured
      Take_Message = got$your$flag! // message printed when your flag was taken
      Taker_Message = got$the$enemy's$flag! // message printed when your team gets the flag
      Return_Message = flag$has$returned! // message printed when flag is auto-returned
      Flag_At_Base = Your$flag$is$at$the$base. // message printed when your flag is at the base 
      Flag_Own = Your$flag$is$being$carried$by // message is owned by enemy
      Flag_Lying = Your$flag$is$lying$nearby. // when your flag is dropped
      Flag_Corrupt = Your$flag$is$corrupt. // something strange
      Take_Frags = 1 // frags you get for taking the enemy flag
      ;Capture_Frags = 5 // frags you get for capturing the enemy flag
      ;Recovery_Frags = 5 // frags you get for recovering your flag
      ;Team_Frags = 10 // frags your teammates get for capturing the enemy flag

 RESTARTING THE LEVEL
      "sv restart" alternative to "map current_map", typed at the server's console

 VIEWABLE WEAPONS
      "view_weapons" variable turns Viewable Weapons patch on/off.

 CAMERA
      Thanks to Paul Jordan, RIP II now contains a snazzy camera mode, which
	 lets you watch the action from a TV-like perspective. To enable
	 the camera, type "cam on" in the consol.

      There are two modes to the camera:

	 NORMAL: automatically moves around the level to where the action is,
	 good for a demo mode.

	 FOLLOW: gives you control over who the camera focuses on. Use the ATTACK
	 button to cycle through players.

	 To change the current mode, type "cam <mode>" in the consol, so for FOLLOW
	 mode, just type "cam follow" (must use lowercase).


	 ** NOTE ** 
	
	 Unfortunately, at this stage it is not possible to de-activate the camera,
	 hopefully this will be rectified in a future version.

      // thanks to Ridah for this text - Vic

 CLIENT COMMANDS
      id - identefication of the player near you
      flaginfo - prints flag's status
      origin - prints self origin
      reset - send you a newline command, refreshes your console
      feign - feign death
      main - class special ability

 RADIO
      radio_power * - Turn the radio on (* = 1) or off (* = 0)
      radio_all *** - play ***.wav file in sound/radio dir to players 
      radio_team *** - play ***.wav file in sound/radio dir to teammates
      radio_player *** xxx - play xxx.wav file in sound/radio fir to teammate "***"
      
 TEAM MASTERS
      If you join a team and see a message "# joined ... team as a team master!\n"
      where # is your name, you have a team master abilities (admin among your
      teammaters)
      
      Command you can use:

      "radio_off player_name" - player use his radion now
      "kick_team player_name" - player is kicked
      "shut_up player_name" - player can't talk now

 RESPAWN AS ... COMMANDS
      warrior - after death you will respawn as a warrior
      thief - after death you will respawn as a thief
      mage - after death you will respawn as a mage
      infantry - after death you will respawn as a infantry
      miner - after death you will respawn as a miner
      turret - after death you will respawn as a turret driver
      flamer - after death you will respawn as a pyro
      trooper - after death you will respawn as a trooper

 CLASS CONFIGS
      Every time you select new class, yourclass.cfg  (e. cl_cfg/infantry.cfg) is execed.
      You can modify the configs included in this release.
 
 CLASSES
      The heart of RIP II is the character classes. Here is a list of the classes 
      included in the mod with a description of their features.

*******
Warrior
*******

Weapons: Machinegun, Rocket Launcher
Speed: Low 
Health: Medium
Armor: High 
Grenades: Rail
-------------------------------------------------------------------------------------------------
The Warrior is a very slow class that is probably best used for breaking 
through the defense.
---------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++
*******
Mage
*******

Weapons: HyperBlaster, Magic
Speed: Medium 
Health: Medium 
Armor: Combat 
Grenades: Zylon Gas.

----------------------------------------------------------------------------------
The Mage is gifted with the ability to cast the following spells:
---------------------------------------------------------------------------------

---------
Spells
---------

Hyperjump forward:  |- 2 cells  ("jumpf" command)
Hyperjump backward:  |- 2 cells ("jumpb" command)
Cell regeneration: (15 frags requied)
Levitation :  ( > -1 frags requied) 
Use main command to cast selected spell
++++++++++++++++++++++++++++++++++++++++++++++++++++++
******
Thief
******

Weapons: Shotgun, Super shotgun, Wall laser
Speed: High
Health: High
Armor: Combat
Grenades: None

---------------------------------------------------------------------------------------------
The thief is a very fast class and ideal for carrying the flag.

You can also listen to the enemies' team radio.
-------------------------------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++
********
Infantry
********

Weapons: Chaingun, Railgun
Speed: High
Health: Low
Armor: Jacket
Grenades: Smoke.

---------------------------------------------------------------------------------
The Infantry soldier is fast and good for attacking the enemy.
---------------------------------------------------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++
*********
Miner
*********

Weapons: Grenade Launcher, Pipe Launcher, Cluster Grenades
Speed: Medium
Health: Medium
Armor: Jacket
Grenades: Cluster

----------------------------------------------------------------------------------------------------
The Miner has a wide selection of weapons to choose from, and can be very 
versitle in combat. Using the Pipe Launcher requires two new commands, 
"use Pipe Launcher" to switch to the weapon and "main x" to detonate the 
pipe bomb (note: You can detonate pipe bombs in radius of 1000 units from you) where
      x is number of pipes you want to detonate. If x was not specified all pipebombs  would be
 detonated.
-------------------------------------------------------------------------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++
*************
Turret Driver
*************

Weapons: Concussion Grenades
Speed: Medium
Health: High
Armor: Combat
Grenades: Concussion

----------------------------------------------------------------------------------------------------
The Turret Driver combines moderate speed and high health with the really 
powerful concussion grenades.
Special Command "Sentry"
YEAH!  He can build sentrygun now!  I takes 70 cells and some ammo to build a sentry.
There are 3 levels of sentry. At start it is 1. So you can upgrade it twice. At first level it shoots
with bullets, at second - rockets, at third - slugs. Sentry's max_health is 110.
All stats are displayed at owner's screen at the left part. 
-----------------------------------------

+++++++++++++++++++++++++++++++++++++++++++++++
******
Flamer
******

Weapons: Flame Launcher, Flamethrower
Speed: Medium
Health: Medium
Armor: Body
Grenades: Napalm

-------------
Flame on! 
--------------
     
+++++++++++++++++++++++++++++++++++++++++++++++
*******
Trooper
*******

Weapons: BFG10k, Super Shotgun
Speed: Medium
Health: Medium
Armor: Jacket
Grenades: Plasma

-------------
Mama-mia! 
--------------

RIP TEAM IS:
      Vic - Idea, programming, design 
      V.H. - modeller, artist
      Lord-Zod - mapper
      GEO - mapper

CONTACT
 Mail me at vic@captured.com

                                         Vic