Ransom History
==============

v1.0
	The usual:
	Style file completed (ish)
	Missions (few)
	Map (loads)
	More secrets
	Game structure !!! At last!
	Other mini games in menu
	Electric car KF!
	Three more insane stunt bonuses!
	Emergency Services (including roadblocks!!)


V0.3
	More map (and new secret area)
	New Kill Frenzy (machine gun) 2 old + 1  new = 3 KF's!
	Placed skeleton Key, unlocks a few things
	Fixed a few bugs
	Changed 'secrets found' to 'Missions attempted' in pause menu 
	Put Ransom as first in the chapter select menu
	Style file started (24 bit only):
		22/37 new cars! 
			Most of above cars have different stats.
		New sprites:	
			Mobile Phone	low and high resolution
			Pistol		high resolution
			Pager		high resolution
		One new texture!

V0.2.5
	Started race track.
	Special Car Triggers;
		Ejector seats
		Back alley cars (loose cops)
	Now Nine Missions (2 new!)
	New Insane stunt bonus (now 2!)
	New special area
	Crucifix island fixed
	Re-did the industial area
	Much more map
	Couple more secrets
		
V0.2
Ahhh .... so much is changed .... to underline ...
	Placed KF's, 
	new mission (bit of a joke, this one!)
	Rewritten mission1, so it is not completely error-checked
	Loads more map

	
V0.1
Released privately. Small map, but with six missions

Nick Jones

nickjones@eidosnet.co.uk
drive.to/Ransom