Deathmatch Map
Ver 1.3 beta rev 1.5
by: Richard Orelup
RipSUp@aol.com

  Alright you might be saying, "What's up with the funky
version number."  Well here is the story.  I was just joking 
around about how all these programming companies have all there
different versions and then have beta copies and all kinds of 
other shit that gets annoying to say or just plain doesn't make 
sense.  But then after building the map the name actually has some 
meaning to it.  Alright the 'Ver 1.3 beta' is the map version and 
the beta means it's just a test as always.  I will randomly 
swithch the greek letter if I feel I have done something major and
when I finally release the final copy that I am satisfied with it 
will be the called 'Mu' because that is the coolest greek letter.
The 'Rev 1.5' is the revision number of the mission.ini file 
because it is always changing I felt it necessary to have a 
seprate number for that because there are times that I fix the INI 
or add something to it and I do nothing to the map so I feel that 
the version number really doesn't have to change so I added the 
revision number.

  To install:
1) BACKUP the original mission.ini and english.fxt
2) copy these files into your gtadata directory
  a)mission.ini
  b)english.fxt
  c)dm2.cmp
3) Play and enjoy!

	But on with the description of the map.

  It is for multiplayer only and I had no intention of making it a 
single player map when I started even though now with doing this I 
think I may either make a single player version for this map or 
create a new map cause I have enjoyed myself with this one.

  I have messed with the INI file and the English txt so you still 
keep the old deathmatch version in liberty city (New to rev 1.5) 
but I have gotten rid of the 2 smaller cannonballs and made 2 
different options for my map.  First is just a normal deathmatch 
in my new city.  It is a little smaller than 1/4 of the full map 
size because me and my friends who play deathmatch didn't like how 
much time we wasted looking for each other and wanted to fight. 
This is also why there are no pistols and no flamethrowers at this 
time in the map because pistols just suck and flamethrowers made 
the game way to unfair because you would get 100,000 points for 
flaming somebody where you get 20,000 for shotting them.  This 
made it so if somebody got a flamethrower they just get massive 
points and an easy win.  Now you might say everybody would be able 
to get a flamethrower also and do the same thing but what this led
to was just people going for flamethrowers and nothing else making 
the games boring.  Next was a cool thing that I set up called 
Deathmatch TKF (Tank Kill Frenzy).  What this means is that 
everybody starts out with a tank and we have a rumble in the 
middle.  It's cool to do so have fun with it.  

  I think that's all for now so if you have any input please give.
You can get a hold of me at RipSUp@aol.com.  I want as much input 
as possible.  This project is nowhere near done and I want to make 
it great so tell me what you want.  But I don't wat any comments 
about how dull it looks because I haven't had the chanc to change 
all the textures of the buildings and things because I have been 
busy getting the TKF working and I plan to have a lot more cool 
things in the level in the future (RC car bombs and such) but a 
lot of things I am still researching because I don't want to give 
anybody a big advantage by getting one thing just winning by that.         

  Thanks for your time and hope you have fun with the map.    