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April 9, 1999
NoHUD v. 1.1
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This is a brain-dead mod that has 3 tiny features:

1: When a client chooses center-handed (hand 2), all of his HUD displays are hidden.  This
is great for taking game screenshots without the clutter of the display.  Note that you
still have to hide the crosshair yourself- this is totally client side.

2: The delay before you can commit suicide (using the "kill" command) is .5 seconds instead
of 5 seconds.  This makes it easier to test all the spawn spots on your level.  And instead
of choosing a random spawn spot each time you respawn, you will go through all the spawns
sequentially.  You can make a quick pass at all of the spawns to make sure they are valid
and not pointing in some silly direction.  When a player respawns, a global message also
appears stating which DM spawn he appeared at and how many total DM spawns are in the map.

3: The intermission camera delay is also .5 seconds instead of 5.  This makes multiple
intermission cameras faster to test.  Just like the deathmatch spawns, these cycle instead
of choosing a random spot.  A message also tells you which camera it is using, but
unfortunately you have to drop the console to see it.  I'm working on fixing that...

This mod is a bit awkward now to use for regular gameplay- the DM spawns are all used
sequentially, so when you use this it is very easy to predict where a player will spawn.

I do plan on adding CTF support so that you can test team spawns and take screenshots that
include the CTF ents (flags, banners, runes).

Feel free to send me comments and suggestions.  And if you use this for screenshots that you
post publicly, please give me credit (doesn't have to be big, at least mention me in
passing).

Thanks to id for creating killer shooters and for distributing code so that people can hack
it up.  And thanks to Team 3 for all their support.

-Hafhead

hafhead@planetquake.com

Check out my other mods and all my maps at:
    http://www.geocities.com/~hafhead

Check out Team 3's site:
    http://www.planetquake.com/3

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Revision History
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1.1: April 9, 1999
Added deathmatch spawn cycle.
Added intermission camera cycle.

1.0 March 25, 1999
Original features:
Hid the HUD.
Reduced respawn delay.
Reduced intermission delay.
