Semtex for OS/2

.technical description.

Before we tell you the technical stuff here are some words 'bout the history of Semtex...

Semtex was written in C++ and some functions are written in Assember. This game includes our first code for IBM compatible PC computers, our first code in C++ and our first code for Intel assembler. Originally this project was just made to learn a bit 'bout the PC architecture. The very fist version from Semtex were written in Pascal but was later ported to C++. Two years ago we stopped working on Semtex because of a new, bigger project with up-to-date 3D techniques. In October 1998 we decided to finish Semtex and to release it's OS/2 version. So we did.

Here's a brief description of some used techniques:

- Graphics: Semtex uses the 256 color modein a resolution of 640x480 pixels. Using DIVE enables Semtex to run in all color modes with 256 colors or more. The graphics were made with NeoN Grafix 3D by Team Computer (Now distributed by imsi).
- Sound: Semtex uses the mikmod library to support mod, s3m and xm modules with up to 44 kHz sound quality (stereo, 16 bit). The number of channels are only limited by the system speed. Semtex uses stereo extensivly!
  Semtex supports DART for fast and high quality sound.
- Fullscreen support: Semtex is the first OS/2-game supporting a real high-resolution fullscreen mode! This technique is experimental and does not work 100% OK, but in fact: A 100% correct working fullscreen support seams to be impossible using OS/2 (as we know)!
- Joystick support: Semtex supports the IBM joystick device driver.

(c) 1998 Phobyx Creative