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Title                 : CV63beta
Filename              : CV63beta.map
Author                : Don Safer (Super Fudd)
E-mail                : DLSAFER@JUNO.COM home / DSAFER@DSPT.COM work
Web Page              : 
Misc. Author Info     : 
Other Levels          : This is my first for Shadow Warrior. CVA, 
                        Quatro and Yardwar for Duke Nukem 3d.

Description           :  Dear Mr. Wang,
                         We are once again in dire need of your services.
                        Agents of Zilla have captured the United States
                        Navy aircraft carrier Kitty Hawk (CV63). While you
                        were on your last mission we sent in the First American
                        Amazon Battalion headed up by Laura Croft. Unfortunately
                        we have not heard from her team for 42 hours so we must
                        assume they have been neutralized. We did receive a
                        message from Laura's team informing us that Zilla's
                        force was trying to install a cloaking device which
                        Laura was able to temporally sabotage. I say temporarily
                        because surveillance informs us that parts of the Kitty
                        Hawk seem to be disappearing intermittently. We MUST
                        regain control of her before the cloak is fully
                        repaired! Destroy the power plants master switch (exit
                        button) disabling the cloak and defenses and the rest
                        will be easy.
                         You are to be sent in with your brother Wilber and
                        James Bond (007). James will have the only jet pack we
                        have been able to procure on short notice.
                         If you are unable to rescue Laura's survivors (if any)
                        you must terminate them for obvious reasons.
                         Your team will be inserted on the flight deck by a
                        specially prepared A330 along with an ample supply of
                        equipment.
                         One other thing. The last message we got from Laura was
                        "beware of the crabs" what ever that means, oh yes, and
                        something about missing fixtures.

                           Good luck (as if you need it).

Additional Credits To : 3dRealms (who did not create or support this level),
                       the U.S.Navy and playtesters Mark, Nicholas, Ben and
                       Adam Remelman, and Glenn Earnest.
                          
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* Play Information *

Single Player          : Yes
DukeMatch 2-8 Player   : Yes? Not tested due to equipment and deadline problems
Cooperative 2-8 Player : Yes?                  "
Difficulty Settings    : Not implemented
New Art                : No
New Music              : No
New Sound Effects      : No

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* Construction *

Level Editor(s) Used   : BUILD
Art Editor(s) Used     : None
Construction Time      : Half of my spare time for five months.
Known Bugs/Problems    : Lotsa features, no bugs (?)

* Where to get this MAP file *

File location          : At better web sites everywhere.
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*Important Information*

Installation           : Nothing special.

Important Notes        : Well, maybe not so important.
                        First lets get this out of the way. To prevent Lo from
                        getting lost, decks are numbered. The hangar deck is
                        deck 1. decks increment as you go down. The deck above
                        deck 1 is the 01 deck. decks increment as you go up
                        (02, 03 etc.). There are 15 decks in this map. You will
                        find deck numbers on the wall, usually with a P for 
                        port (left) side and S for starboard (right) side. The 
                        arrows always point towards the bow.
                         In tight spaces try not using run mode.
                        This map was created and tested on my 133 K5 16M
                        system. 640x480 is smooth and there are no lockups,
                        however one play tester has reported lockups on his
                        P133 32M system and another says the frame rate sufers
                        when on the port side of the island with his P166 32M
                        at 640x480. Just for grins I tried it on a 33MHz 486
                        16M at 320x200 and reduced screen. It eventually locked
                        and frame rate was SLOW.

 The following is a rambling diatribe on my thoughts about what I went through
to create this map.
 The most obvious glitch in this map is probably a glitch in BUILD. I believe
the BUILD engine was not intended to create very large open areas so it drops
or winks out some walls. This is only noticeable outside the ship and in the
hangar. I turned this into a feature, the cloaking device.
 Another major glitch is the "mirror" effect related to the "level over level"
capability new to Shadow Warrior (and Blood?). This capability was not
intended for a situation as complex as an aircraft carrier.
 There is also the problem of not being able to see the bottom of a lower level
sector from the upper level or the top of an upper level sector from the bottom
level. I hear that can be fixed but I don't know how. The view sprite in a 
sector away from the edge of a level over level opening does not always work.
 All of these glitches have been turned into the "cloaking" feature.
 I had intended to have allot more interactivity (working elevators, door, etc.)
but I ran out of time, sectors, and walls. Time because Unreal will be released
any day now and there will be at least 20 more first person 3d shooters out
between now and Christmas 1998. It is now late May 1998. I fear Shadow Warrior
will soon be forgotten. Also of the more than a thousand sectors available with
build, I have less than 30 remaining. The situation is similar with the number
of walls. So this is a "beta" release. Perhaps I will be able to make some minor
improvements with the remaining sectors and walls. Also I may be able to improve
on the monster and weapon placement. Improvements may also be made to the sound
but I think it fine as is. I may put the ship in dense fog. I tried having a
divable ocean but it was not practical, again due to BUILD limitations. Perhaps
Lo can enter the stack and end up in the engine room. Operating light switches
would be nice along with other lighting improvements. There probably not enough
sectors left for an operating motor boat on the ocean or tow tractor on the
hangar deck. Operating hangar bay doors would be cool. Perhaps even operating
aircraft elevators? Perhaps a new set of more nautical sprites. I suppose
operating flight and hangar deck cameras would be easy. I left room on the
"map" for some small divable water areas. It would be great if I could figure
out how to do the transporter without it's sound or visual effect.
 Why am I telling you all of this? Because I am inviting you to finish this 
your way. Just send me a copy and give me credit for what I have done. 

     BUILDon          Don
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