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Title                 : Big Nutz
Filename              : big_nutz.map
Author                : Scott Lemmer
E-mail                : sclemmer@julian.uwo.ca; nanderso@netcom.ca
Web Page              : N/A
Misc. Author Info     : My first level and damn proud of it!
Other Levels          : None

Description           : Shadow Warrior Wang Bang Level Only!
			Prove that you are the best!!  I am! Only the
			best of the best need play.  There's more secrets
			than you'd care to shake a stick at, so good
			luck finding them all chummy.  Better not use
			cheats to find 'em either, or I'll beat you in
			Scrabble.  If you've bothered to read this far
			you're on crack.

Additional Credits To : My super fresh roomates: Keni 'D' Oliver, 
			Pete 'Framklin' Anderson, Pat 'OOOeeeeee' Davis.
		
		
                          
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* Play Information *

Episode and Level #    : I dunno
Single Player          : No fucking way
Wang Bang 2-8 Player   : Yes! It's the best too!
Cooperative 2-8 Player : Hell no
Difficulty Settings    : Medium Hard, like me in the morning
New Art                : No
New Music              : No
New Sound Effects      : No

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* Construction *

Base                   : New level from scratch! (first time)
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : None
Construction Time      : 20 hrs
Known Bugs/Problems    : NONE!  (if Weapons, Etc don't respawn 
				 In Wang Bang Just restart SW)

* Where to get this MAP file *

File location          : If you have it, why would you care?
                         

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*Important Information*

Installation           : Any special installation instructions should
                         go here.  If there are none, leave blank.

Important Notes        : This is my first level! If you like it, play
			 it as much as you can.  Go ahead, feel free
			 to edit and distribute this level ONLY with 
			 this .txt file attached. If you DO edit this
			 level SEND ME A COPY of your work so that I 
			 can check it out. 
				(e-mail: sclemmer@julian.uwo.ca)
			 This is a pretty primitive level considering 
			 the complexity I could have gone into using 
			 BUILD, but this is what I felt like doing.
			 
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