If you're an owner of the Plutonium Pak, I'm sure you'll angrily have noticed 
that one cannot view the new .ART-files since EDITART isn't able to read more 
than 4096 bitmaps. Studying ARTFORM.TXT I found the solution to this problem:
At the beginning of every .ART-file there is defined which bitmap number the
file should start and end with. For example, in the file TILES000.ART the 
start number is 0, the end number 255; in TILES016.ART it's 4096 and 4351.
You just have to change the entries in TILES016-TILES019 to entries lower than
4096 to get them into EDITART. So simply start any HexEditor and load the 
files TILES016.ART to TILES019.ART and change the following things (in the 
first line of the Hex-code):

TILES016: 00 10 00 00 FF 10 00 00 - to - 00 00 00 00 FF 00 00 00 
TILES017: 00 11 00 00 FF 11 00 00 - to - 00 01 00 00 FF 01 00 00
TILES018: 00 12 00 00 FF 12 00 00 - to - 00 02 00 00 FF 02 00 00
TILES019: 00 13 00 00 FF 13 00 00 - to - 00 03 00 00 FF 03 00 00   

When you've finished rename the following files (after making a backup
of the original ones):

TILES016.ART to TILES000.ART
TILES017.ART to TILES001.ART
TILES018.ART to TILES002.ART
TILES019.ART to TILES003.ART

Now you're done! 

P.S.: You can also change the NAMES.H file so that the names fit to the 
bitmaps. But you needn't do this boring work, I've already done it for you!
Have fun with PPAK's art and with my level!
	Bye