Here is how to convert wads...

First, use this notation to convert doom2 wads in general:
 wad2map c:\doom2\doom2.wad map01 duke.txt

Note the "map01" Use mapxx where xx is the level you want to convert.
Do NOT use e1l1 or anything of the equivalent. This will fix "board
not found" errors.

Second, wad2map doesn't seem to be able to handle pwads and convert
them correctly. So import your pwad into your iwad. That is, import
the wad that you want to convert into doom2.wad. Another way of saying
this is, pernamently change the levels in doom2.wad to the levels (or
level) to the levels that are in your wad that you want to convert. You
have to import it in such a way so that the wad data is actually in
doom2.wad.. If you still need to use -file commands to run the imported
level, the wad wasn't fully merged into the iwad. Find another utility,
like Wintex, that can really merge your pwad into your iwad.

Note that your pwad is the wad you want to convert and that your iwad is
the main wad, which in most cases is doom2.wad. The iwad is the big wad
and the pwad is the little wad.

=============================================================================

Here's how to do it:

(1) Find wad2map.exe and duke.txt on your duke3d cd and copy them
    to whereever you will be working. They should be under \goodies\wad2map.
    The best bet is to copy them both to c:\. That way, assuming you
    have a reasonble path, dos can find both wad2map.exe and duke.txt from
    wherever you type wad2map. Appearently, these files do not need to be
    run from your duke directory.

(2) Back up your doom2.wad.

    This is a must for the second suggestion below as it will PERNAMENTLY
    change your doom2.wad. The first suggestion does not change it
    pernamently but could possibly have problems restoring it.

(3) Import your wad file into doom2.wad.

    The easiest way to import the wad file into doom2.wad is to use
    Wintex. This runs under windows, so I don't know if all of you will
    find it easy to use, but you may already have it. Just run wintex
    and select your wad that you want to convert and import it into your
    doom2.wad. Exit. All of your levels should run well in doom2, complete
    and intact. And you can restore your iwad (doom2.wad) from Wintex when
    you are done.

    Some wads do not merge correctly and you may need to do the following:
    Select the wad you want converted under wads to edit. Then select map
    data. Highlight all of the info with your mouse from mapxx to just before
    mapxx+1..That is if you want map02, select all the info from map02 to
    just before map03. Hit copy. Then select New Wad, select a name and save
    it. Then Paste the data into it. Now merge THIS wad like in the paragraph
    above. Note that this wad probably will not (although it may) run with
    doom2, but it will still convert with Wad2Map (I hope).

    ( This is the site I am recommending you get wintex from:
    ftp://ftp.orst.edu/pub/doom/utils/graphics_edit/deutex/
    You can get it elseware too (this is a mirror of the imfamous
    id site), but cdrom.com has been slow for me lately.
    The file is currently wintex43.zip.)

    You can also do this very laboriously with NWT, if you have it. I did this
    before I found wintex. First edit your pwad (the wad you want to convert)
    by typing nwt -file mywadfilename.wad, where mywadfilename is the correct
    file and path. Using the space bar, highlight all the stuff between mapxx
    and map(xx+1). For example, if you want map03 converted, highlight all
    the stuff between map03 and map04. Don't select map03 or map04, though.
    Then hit F2 to export .raw files. Then exit from NWT and print out
    the directory of all the .raw files. (type dir *.raw > prn). This is so
    you have the names of the resources at hand. Then you have to delete all
    the old resources in doom2.wad that are under map01. For version 1.3, hit
    "-" over all of the things that come after "map01" and before "map02" Then
    you have to insert the all of the resources again. Hit insert and reenter
    all the names of the resources again (like ssectors, sectors, blockmap,
    etc). You'll know if you got it right, because it will warn you that the
    resource already exists. If it doesn't you didn't type it right. Use your
    printed out directory of the names of the raw files. Just hit insert
    and type in the names before the ".raw" Then go back to top of the
    resources for map01 and hit F5. The program will prompt you to import
    the raw file. Keep hitting F5 until you come down to the last resource
    before map02. This should complete the importing of the wad file into
    doom2.wad. Note that the level may not run in doom2 because some wad
    files add more than just the level data, but it should still convert
    fine with wad2map. Note that this changes map01 to the single map
    in the wad file that you want to convert.

(4) Now that your wad is merged with doom2.wad, convert the appropriate
    maps in doom2.wad with wad2map.

    Run wad2map with a line like: wad2map c:\doom2\doom2.wad map01 duke.txt
    where c:\doom2\doom2.wad is the path for doom2.wad and map01 is the
    level that you want to convert. For example, to convert map11, type
    wad2map c:\doom2\doom2.wad map11 duke.txt.

    You might want to run doom2 to see what maps have been changed and to
    verify which one is the one you actually want to convert.

    If you use something like NWT to manually import the level data into
    doom2 wad, you might not be able to run the level from doom2, but it
    will probably still convert.

(5) You should find a map01.map or its equivalent in your current directory.
    This is your converted map (hopefully). Not all maps convert equally
    well, so good luck. Don't leave too much of that ugly brown and green
    stone stuff...ick!  Sometimes walls will be funny and not work right and
    other things (like elevators) may be a little "goofy." You'll just have
    to work around it. Good luck!




============================================================================

Written by: Michael Hoffman
Date      : August 18, 1996

Take this information as just that. I am not god. I could be wrong.
Use at your own risk. This .txt file will self-destruct in 10 seconds.
