                     Ladies (yes!) and gentlemen;

       *************** WELCOME to SHOCK SYSTEM ***********************

This one first: A word on difficulty settings. The normal >single< player
difficulties are 'Piece of cake' and 'Let's rock.'
The other two, 'Come get some' and 'Damn I'm good.' are there _only_ for
COOP Multiplay! However, you can try... <g> Don't say, you've not be warned.

(Hey, ol' DNKROZ'er! <g> You _will_ spoil the atmosphere of this level
completely if nothing can 'harm' you! Beware)

[Now;..where's that semiautomatic shotgun..?]

The story;...why is Duke there anyway? You'll find this at the end of this
part, as well as my idea of an sequel...and some hint. <g>

1.=======================  LEVEL Information Part  ==========================

Title                   : Shock System (1.0)
                          >This one is meant and made for fast PC's<
                          (DX4/100 and up)

Filename(s)             : shocksys.map, shock.bat, shocksys.dmo
                          shock009.art, shock014.art, shocksys.txt,
                          shokdefs.con, shockusr.con, futurmil.mid,
                          Readmy.1st, various VOC-Files.

Other files:            : shkdefs2.con, shokusr2.con

                          These 2 files are meant for DM-Multiplay;
                          SHODANVOCS are replaced with an AMBIENT sound.
                                                                              
Author                  : Andre Frey AKA troop, Andy
Email Address           : CIS: 100666,3361

Misc. Author Info       
Name                    : Andre Frey
Age                     : 31
Occupation              : Printer
Location                : Karlsruhe, Germany
Fave Games              : ...are Sim's and 3D Games; also strategics...
                          Well, some: LongBow, EF2000, Silent Hunter, Apache,
                          (M1A2, Hind) USNF, ATF, FU, MechWarrior/GBL;....
                          Duke3D, System Shock, Terra Nova, Terminator FS,
                          Bioforge, Dark Forces;...
                          C&C, (2,3, Red Alert) CC, MF:CS, X-COM (Apocalypse)
                          and Ultima Series, Crusader (2), BattleCruiser3000AD
Description             :
Single Player           : Yep; pretty hard.
Co-operative 2-4 Player : Yep; _one_ of the main reasons, I did this. :-)
Co-operative 4-8 Player : Positions there; though not recommended.
DukeMatch 2-4 Player    : Yep; tested, might be a little to big for 2...
DukeMatch 4-8 Player    : Positions there; 'What a mess!'
Difficulty Settings     : Yep; all 4.
New Sounds              : Yep; all heard before :-)
                          (except some of my new mixed weapon sounds)
New Graphics            : Yep; all seen before     
New Music               : Yep; heard a thousand times before. :-)
                          (And it fits; IMO)

(You can change the music to any _you_ like; just copy to futurmil.mid)

New Weapons             : The MP5 and M16 from Ian Jones
New Enemies             : No;...sorry, not this time...; welll <g>
Demo replaced           : Yep; on 'Come get some' (3)
                          
What I'm waiting for    : DUKE ALIEN TC (anyone still on this?)

* The 'Building' *

Episode and Level #     : Replaces E2L1 (so far)

Base                    : Scratch; >Rebuild< Level...Shock System is an
                          90-110% Replica [Partial Conversion] of famous
                          System Shock, Level 1; the Healing Suite.
                          (The 20% range is for _your_ judgement...) <g>
                          
Editor used             : BUILD; of course...other than that:
                          PSP312, CooolEdit95, EditArt. W95 served me well.
                          
Build Time              : Well, the idea is almost two years old now;
                          ..started off with Doom Editors to no avail
                          (restrictions) until...BUILD! This is my first
                          level, I was not under pressure, had _much_ fun
                          creating it for you and me; sooo...month. <g>
Known Bugs              : :-( Yes; there are some, call them bugs, if you
                          like.
                          Elevator at BETA needs to be switched 2 times,
                          before operating correct.
                          Hinged glasdoor is open, all the time.

                          >TEXTURES< ! Sorry, I'm no artwork specialist.
                          Had to screenshot every single wall, convert/resize
                          'em.
                          Some textures simply look bad...I had to work with
                          what I could get.
                          Sorry again! Need some help here...but you'll have
                          fun anyway; I promise!
                          
Additional Credits to   : 3D Realms for Duke3D and Build, the 'Original'
                          Level Crew, Looking Glass, Origin, DukeAddict,
                          Phantom, Bollier;
                          
Very Special Thanks to  : MattCake;...for playtesting and a >unique version<
                          of his LAUNCHER.BAT (get this!) modified especially
                          for this level. He also spend a LOT of time sorting
                          out a _very_ bad bug, which would have rendered
                          MultiPlay _impossible_ That's why I 'entitled' him:
                          >Master of Build< <bg>
                          He also did that incredible Intro to get you into
                          Shock System right...
                          
                          Ian Jones;...for playtesting and his permission
                          to use his weapons MP5 and M16 (got this!) within
                          this level; they just fit to well! He has also put
                          my attention to some mistakes of mine...
                        
                          <bg>

================================================================

* Copyright / Permissions *

Please do NOT use this level as a base to build additional levels.

(However;...if you're _really_ interested, E-Mail me; what about an
Shock System Team? Are you willing to share time, skill and ressources??)
Please do _not_ modify this level; just tell me, what needs to be done,
if necessary. This is V.1.0

(One of the following)

You MAY distribute this MAP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

Get in touch with me at CIS: 100666,3361.

troop, Andy

2.****************************** STORY Part ********************************

Mr. Nukem,...thanks for your quick coming.

My name is Rebecca Lansing, and I'm Anti-Terrorism-Adviser for
TriOptimum Corporation; may I also introduce you to Mr. Tailor and
Mr. Scotts, TriOptimum Security Forces.

As I already told you on VidComm, we've got an emergency situation on our
hand and it's getting critical! Two days ago, one of TriOptimums Corporation
Shuttles, send out to investigate suspicious incidents related with Edward
Diego, an high representative of TriOptimum, was shot down by our Citadel
Space Stations onboard defensive system...

Due to the fact, all of our shuttles are fitted with highly advanced IFF
systems, this must have been more than just an accident! Three hours later,
all transmissions to and from Citadel Station went silent; jammed by SHODAN,
the artifical intelligence controlling security and maintenance. We're able
to break that jamming temporarely and get through burst transmissions;...
however, only small and crippled messages where send. What we know this far:

Edward Diego betrayed the corporation for a long time, as we learned about
lately. He had several connections to other companies and where paid for
valuable information concerning Citadel Station and Top Secret TriOptimum
projects; as the prototype demateralization device right behind you, for
instance. Not long ago, _another_ hacker tried to gain access to protected
data files on Citadel...but the intruder was caught in the attempt,
apprehended and transfered to Citadel by Edward Diego!

Diego used this man to bypass him into SHODAN's main security access level,
and he succeeded;...BUT: SHODAN's ethical constraints where removed during
the hack. Short after, it used onboard security systems to kill the entire
crew; not enough yet, it's planning to destroy mankind itself! That must not
be allowed to happen!

Well; we where able to establish contact with the hacker, hereby named Unit
2-4601 or AKA Trooper. I convinced him to think over his situation and told
him that he was our _only_ hope to get the freakin' KI stopped just in time,
before it could use any weaponry on Earth. He had a seven hours window to get
the job done; however... we've lost contact and six hours have passed by
since our first connect... In fact, the most powerful Weapon on Board is the
mining laser, which can obliterate a whole city, if it gets in range.
According to VID-MAIL SATELLITE DATA, the laser was destroyed by a huge
explosion due to a single shot into the station shields, causing it to
overload. Nice work, hacker! Still, before contact broke, he told us about
some kind of new biocontamination virus, SHODAN plans to release on earth!

Mr. Nukem, one last fact: The station has left it's assigned orbit and is
heading towards Earth...we are not sure, if SHODAN will be able to release
some kind of Mutagen Virus into Earth atmoshere, but whatsoever, we're not
going to let it happen, anyway!

That's where you come in. Since you are known as the _best_ man for
T earing A part and R estore S ituation, I've given you a call and kindly ask
for your help in _this_ desperate situation.

<DUKE>
Yeeah, ma'am, don't worry! I'll clean the situation in no time...
[What a mess!] <bg>

[Single Player]

As you can see on the screen to your left, SHODAN will attempt to shoot down
every shuttle approaching the Station, as happened to the first one. So,
we're going to transport you in with the experimental demateralization device.
Of course, this is not without risk; until now, only equipment had be send
through the unit...I even cannot give you proof, where your materalization
point will be;...somewhere on Level 1, the Healing Suite, I suppose...
Make it worse yet, we don't know anything about the current status onboard...

Ooh, and if you run across the man on the screen to your immediate right;
...deal with him, as you see fit!

[Multiplayer/CoOp]

Mr. Tailor here, as well as Mr. Scotts, maybe some other men/women, will
accompany you on your task to stop SHODAN. Good luck!

[Multiplayer/DM]

You'll like it! <g>

troop, Andy

3.**************************** SEQUEL Part *********************************

Frey - 10.OCT 94 - It's over

.. .. CONTINUED...

.............it's.. (cough) .. over ... I found the .. (cough) .. lair of
SHO(cough)..DAN! Never thought to... (cough) .....   ... make it through.
.........................................................................
The rays...... (cough) .......... oh my god ... the rays-----------------

                                    - - -

Automatic system shutdown by Multimedia Reader...no more input for 2 minutes
 - log closed - aborted.







                                    - - -
                                    
                                    


















TriOptimum - 21.DEC.94 - Internal Security report - Operation Clean-Up -



STATUS:           *** TOP SECRET *** - Internal Security Level 1-2 only! -



Rebecca Lansing - 05.DEC.94 - Subjekt: Boarding report, Operation Clean-Up

To Mr. James Chaskes, Internal Security manager, TriOptimum Corporation

Mr. Chaskes:

Thank you for putting your thrusts in me. May I use this opportunity, to
show you my deepest respect for you and your colleague, which you have
ordered under my command to bring this delicate situation under control.
All of these men and women, faced with that SHODAN-KI problem on Citadel
station, have given their best to achive an acceptable result in turning
away greater consequences from TriOptimum Corporation;... maybe even earth
population! Personally, I prefer not to think about what there COULD have
been happened, if that KI where able to succeed with its plans - a horrible
suggestion!
It is absolutely inexplicable; a MACHINE, gone haywire, killed a whole
station crew and planned to extinguish mankind.... There MUST be undertaken
each and every effort, to NEVER let this happen again!
I am very sad about the loss of all people onboard Citadel Station;
especially Unit 2-4601, AKA Trooper, who died in the fight too. He battled
a whole army of SHODAN's creatures and gave his live to stop the KI in the
end.

Rebecca Lansing, TriOptimum Anti-Terrorism-Adviser

Included: Report of Mr. Tailor, Commander of TriOptimum Boarding Shuttle 3.


Tailor - 2.DEC.94 - Subjekt: Operation Clean-Up

Mrs. Lansing:

As ordered, my boarding-report of the separated bridge, Level 9, from former
TriOptimum Citadel Space Station.

We've achieved dock on at the elevator shaft, 13:44 standard time. After
sealing the shaft with the magnetic hold emergency tunnel, we breached the
elevator door, which was locked by backup security systems onboard the
bridge. Once inside, we discovered one kind of a mess! The walls of the
*former* bridge where covered with some kind of a LIVING carpet, shifting and
pulsing all the time! Exploring without proper envirosuit protection might
have been resulted in immediate death through biological contamination.
As I instructed my men to advance with utmost caution, we worked our way on
through the different sections of the bridge. We made some horrible 
discovery, each dedicated to another part of this Level:

From our insertion point at the elevator, we first turned to the left, there 
we've found kind of a labyrinth; it shows up like a dump of scrap metal!
Filled up with numberous Sec-2s, all destroyed. Must have been a furious
fight. Closed to the centre of this section, we stumbled across an access
panel, which turned out to be a force door control; more specific: Nr. 2

We proceeded on southward and found a small room with an cage in the middle.
Inside the cage where human bones and it took us some time, before we
could reach them to proof Identity. There was kind of an dematerialization
unit, which was able to transport a single man in- and outside the cage.
ID of the person was: Bianca Schuler

In the next area, we had to learn a bad lesson: Advancing south, we made it
through to a big chasm with an PowerStation, connected (crawlway) to another
labyrinth. In front of that part, we found some dead Cyborgs;
Modeldescription: 'Elite Guard'
They had been cut down by heavy gunfire; I assume RF-07 big slags. On one
of 'em, I saw burn marks from a weapon of unknown type - must have been
VERY powerful! I decided to order Franklin and O'Brian as an scouting patrol
inside the area. Once inside, they reported small blips on their scanners,
yet unknown. By advancing east and then north along the right side, they
where attacked by small, fast moving devices; Modeldescription: 'Autobomb'
Covering each others back, they reached the northern tip of the labyrinth,
where they found another access panel, related to the next force door
control; more specific: Nr. 3
They tried to return the same way back, but suddenly, the whole place seemed
to be swarming with that bombs on wheels. The last message, we received was:
"They are all over us! To much..... powersupply critically low....shields
down-----------------"
Short after this message, we heard a series of explosions, then silence.
I have to assume they are both dead. I've then given order to seal the 
doors.

Next, we entered an heavily demolished room. It looked like there had gone
off several 'earthshakers' (at least three) and at the back, nearly crumbled
to dust, another frightening machine. This one seemed to be once very strong,
and I think, it could not be harmed by any means of standard weaponry.
Modeldescription: 'Cortex Reaver'

In the western section, we reached the computerroom, fully funtional and
still working. There was another Powerstation and, more important, an open
circuit panel which was modified by insertion of an chipset; I do not know,
what this one could have been good for. Further investigation through 
more specialized personal is recommended.

Leaving that room, we came across the opened central bridge security doors.
We noticed a trail of dried blood, leading inside and to the north. 
I decided to leave that area alone for now, and instead exploring the 
surrounding sections first. To the northwest, Alpha Section, I send Scotts
down into a small weapons cache, now empty. He could leave that area only by
using his jumpjet units, for there was no ladder in that cache.

As we followed the trail of dried blood, we reached the most northwestern
section; inside there was force door access panel, Nr.1.
Also seven destroyed Sec-2s, which where beaten by a powerful weapon. From
the degree of destruction, I'd bet it was an M-76.

Back at the Securitity doors to central bridge, I ordered my men to use
extreme caution, because IF any of that damn machines had been left, they
would be inside here, guarding that centre. I was right. Entering, we noticed
at once the area was heavily contaminated by radioactiv radiation, thus
depleating our powersupplies extraordinary fast! While Stevens advanced
further on, he suddenly died in a ball of fire, emerging from a heavy Ion gun.
Alarmed by this incident, I ordered to split in two groups, one group
surrounding the bridge, getting in on the other side. It took around half
an hour, until we defeated the four remaining 'Elite Guards'. BTW, we needed
to restore our Powersupplies several times, before we finally could overcome
'em! These cyborgs where heavily modified combat warriors; I simply cannot
imagine, how ONE man should have been able to get through this bunch! We
found another two of the machines destroyed before, not by us.
In the centre of the bridge itself, we discovered the primary cyperjack,
still online. In front of that jack was a dead man; ID: 2-4601, Trooper.
His body looked heavily wounded through 20 mm cannon shells and burnmarks
from the same type of Ion cannon, that killed Stevens before.
The blood trail ends here......
From the degree of damage, I could'nt believe, how he had made it thus far!
After securing the area, we deployed heavy atomic blaster bombs at all 
critical points of the bridge, to blow it upon order. 

Report closed; Tailor - 2.DEC. 94 -




                              TWO MONTH LATER............
                              
Lewis - 14.FEBR.95 - Subjekt: Alarming discovery

Mrs. Lansing:

I'm now able to give you an full report on the data caches from former
Citadel Stations bridge, which where retrieved and brought back by
Commander Tailor - and I have bad news for you! Since all data was cleverly
coded and blocked by heavy I.C.E defences, it was possible to decode and
restore it to a whole piece. There where many fragments, which seemed to be
lost chains and thus useless, but it's much more than that! Running several
tests, we've squeezed out valuable information on SHODANs emergency plans,
if sort of serious treat should try to harm his central consciousness.

Now, this scrap of metal was kind of smart! The same moment, Unit 2-4601,
AKA Trooper, set the reactor to overload, SHODAN starts a BACKUP-routine to
transfer a 'clone' of itself into the few remaining CPU-nodes,
located on Level 8, Security. These nodes where not destroyed by 2-4601,
despite the logs of his system analyzer. He could not reach them, because
there was no cyperspace tunnel connected to the area, where the locks for
the three security doors had been. When the bridge was separated, the doors
unlocked automatically and several 'Elite Guards' and Maintenance 'bots
started to transport the nodes back to Level 5, where SHODAN had blocked off
successfully the sequence to launch the escape pods. 15 seconds before the
reactor blowed, a burst-transmission from bridge launched all three pods
at once. We've made some painful calculations about acceleration of the pods
and how fast and far the wave of the explosion could have been reached.
We're not shure, whether ALL pods had been destroyed by the blast or NOT.
We cannot say, what then happened and even the course is unknown, because
short before destruction, the station started to rotate faster than usual.
(VID-MAIL SATELLITE DATA) 
A matter of fact: There where six remaining CPU-nodes, all located at
Security, covered by Cyborgs and blocked doors, linked directly with
SHODANs central consciousness for backup purposes. All six where launched
by three escape pods, two in each. Current Status: Unknown. 

Lewis - 14.FEBR.95 - TriOptimum Cyperspace Operations


To be ..... CONTINUED??!

troop, Andy ;-)

4.******************************* HINT Part *******************************

The name of this level is SHOCK System; so it's NOT an _runthrough_ level!
Expression lies on 'SHOCK'.

Advance slowly (unless you know the level) and 'Check those corners'
In the original game, mutants appeared outofnowhere; I've tried to
dublicate that effect. (Much harder, though)

To reach the Red Keycard, you _must_ fly;...save some Jetpack fuel!

Other than that: KEEP RIGHT!!! <bg> If you don't keep right in certain spots,
SHODAN (eehhrr...me) will fortify the entire level to a nongetthroughhell.

troop, Andy

EOF













