Story: Aliens plan to land a large spacecraft within the safety of a marble
quarry that is currently held by pigcops. Intelligence reports on the
numbers of the enemy are unclear. "Lots" seems to be the unanimous estimate.
There is a switch somewhere within the quarry that will cause explosions
sufficient to buckle the floor, rendering it unfit for a landing site.
Duke's mission is to exterminate the enemy forces currently holding the
quarry, and find the switch to destroy the floor.

Design notes: If difficulty settings are used, several Lizard troopers join
the pigcops, complicating things slightly. There are five secrets, revealed
at the end of this text file. The only weapons employed in single play are
the shotgun, pistol, and chaingun along with pipe and trip bombs. There *is*
one RPG available in single play, but not until close to the end of the
level as it would make it too easy nearer the beginning.
There are two small skirmish areas, and one large firefight. Several enemies
are hidden in shadowed ambush points, adding to the tension. Much of the
overall level is dark, as befitting its location in a cave setting.
While the player starts, able to see the exit button, the path to it is not
as straightforward as it initially seems.
The level is designed to be playable in all modes, solo, co-op, and DM. It
is especially well suited for DM being small and open in the central area,
with numerous spots to hide and ambush, or snipe at your opponents. NONE of
the hiding places are impregnable, however, making their use a risky
venture.


Authoring text <secrets revealed below>
======================================================================
Title                 : Quarry.map
Author                : Matthew Braymiller
E-mail                : braymiller@mindspring.com

Description           : Aliens plan to land a large ship in the safety of a
                        quarry that is held by pigcops. Duke must retake the
                        quarry, and find the switch that will destroy the
                        floor of the quarry, rendering it unsafe for the
                        ship to land.

======================================================================

* Play Information *

Single Player         : Yes
DukeMatch Level       : Yes
Difficulty Settings   : Yes: On difficulty setting 3 or 4, Lizard troopers
                        join the pig cops guarding the quarry.

* Construction *

Base                  : New level from scratch
Editor(s) used        : Build.exe
Known Bugs            : None

* Where to get this MAP file *


Other: E-mail me directly

===========================================================================

Secrets:
1. Lover's Leap of faith --- Player is able to jump down to bottom of large
quarry pit IF they are agile enough to land on the small spire that hugs the
angled wall to the left of the sign. Once safely on the bottom, the player
will find a room with a jet pack, atomic health, and a devestator as reward
for a perilous plunge to certain death.

2. In the room with flashing lights that is located in the open quarry ---
There is a pillar shadowing the wall. Jumping up into the shadow the player
will find a small corridor with an atomic health unit in it.

3. In the cave before the fires that illuminate the walls --- To the
immediate right of the circle of illumination is a hidden door with a very
dark room within. Turning on the lights reveals health and a chaingun.

4. In the crate filled skirmish room --- In the corner, down inside one of
the crates is a switch that opens the wall behind the player for health,
pipe bombs and trip bombs.

5. In the room locked with the blue access card --- there is a crate in the
room. The top of the crate is really an elevator taking the player down to a
super secret room with an RPG and health.
