Duke Nukem 3D .MAP Authoring Template v1.0
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Title                   : Komputer Wherehouse
Filename                : compware.MAP
Author                  : Talen
Email Address           : talen@citynet.net
Misc. Author Info       : Computer Technician, Bookworm, Duke Junkie
                          This is my first AND LAST Duke3d level, seeing as
                          how Duke Nukem Forever is coming out soon...

Description             :       Duke is called in to investigate the death
                                of a small-time computer technician at
                                the Komputer Wherehouse. The technician
                                has mysteriously bled to death after
                                assembling a computer, and the government
                                thinks aliens are involved.

                                Duke decides to break in at night, instead of
                                getting the proper clearances, and
                                feels the answer to the enigma is right
                                before his eyes, but just can't put his
                                finger on it. Are aliens selling razor-sharp
                                computer parts to small computer stores as
                                some kind of conspiracy?

                                Suddenly, Duke sees an imposter pass by the
                                window. Those alien maggots have sent a clone
                                to ruin Duke's investigation!

                                The adventure begins...

Additional Credits to   :
================================================================
3DRealms, Matt Tagliaferri who wrote the Level Design handbook for making
this stuff easy to learn, and anyone who helped playtest this thing.

* Play Information *

Episode and Level #     : Huh?
Single Player           : Yes (But it sucks because there is nothing to fight...)
DukeMatch Level         : Yes (Created for two Deathmatchers, but will support 8)
CoOp Level		: Yes (It can be done, but there is nothing to fight, as I said...)
Difficulty Settings     : Not implemented

* Construction *

Base                    : New level from scratch... OK, I might be basing it on a
                          real-world model...=o)

                          I took the tree textures from DUKE itself and from
                          some art files someone emailed me. If this is your
                          artwork, and you want me to get it the hell out of my
                          level, let me know. Even if you don't want me to remove
                          it, please let me know who created the art so I can give
                          you credit in this file.

                          I was going to have special music for the muzak but
                          after hearing it a million times I got rid of it.

			  Oh yeah! Feel free to use this level as a base for other levels
			  just send me the results of your alteration...(talen@citynet.net)	

Editor(s) used          : BUILD
Known Bugs              : Some of the doors aren't perfect (you can see into the next room 
			  through the cracks), weird "redness" seen on the starry horizon 
                          sometimes for some weird reason. The door leading into the
                          tech area next to the stairs that lead "upstairs" will not
                          open initially from the area next to the stairs. It only
                          opens from the tech area, then works normally... can anyone
                          tell me why???

                          I couldn't get the lights to work like I wanted, so I
                          just didn't put them in at all. What I wanted to do was start
                          out with the store's lights off, then have the player be able to shoot
                          them out or turn them off or on, but it never worked. If anyone can tell
                          me how to do this, let me know.
                        
Tags Used		: Security Cameras          - Lotag 400
			  Viewscreen in main office - Hitag 400
			  Main office bathroom sink - Hitag 200
			  Teleporter to outside     - Hitag 300
			  Lightswitch in Showroom   - Lotag 175
		  Lights in Showroom by Main Door   - Hitag 150
		  Lights in Showroom next to desk   - Hitag 151

	   	  Swinging Door Hitags   
				Main Entrance	    - 600	
				Mid Entrance	    - 605	
				Back Entrance       - 620
				Power Closet        - 610
			Upstairs from Showroom      - 615
			Employee Bathroom           - 625
			Main office bathroom	    - 630	
		 Showroom towards employee bathroom - 635
			Main office		    - 640
			Tech area to stairs	    - 645
			Cubbyhole		    - 650	
			Safe			    - 655	

		Switch Lotags
			Safe-lock		    - 700
		  Lock/Unlock all outside doors	    - 800
			Emergency Lockout 	    - 900

Lightning Hitags
        8700-9000

C9 Explosions
        Tech Area next to "Helium" Container    - 9100
        SE for C9 in Tech Area                  - 9200
        SE for C9 next to main office           - 9300
        Unique Lotags for C9 next to safe       - 9300-9800

* Where to get this MAP file *

FTP sites:

BBS numbers:

Other:
