                          C L O C K    T O W E R
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Title                 : Clock Tower
Author                : RocketBoy
E-mail                : tomw@earthlink.net
Web Page              : http://www.earthlink.net/~tomw

The Setting           : Clock Tower was inspired by and is loosely based upon
			the infamous sniper killing spree of Charles Whitman 
                        at the University of Texas clock tower 30 years ago.
                        I searched the web for pictures of this clock tower
                        to help me duplicate the structure.  Unfortunately
                        there weren't many available and those few that I
                        found were grainy black and white scans.  So I did
                        my best to very roughly duplicate the structure for
                        this map.
    
                        If you would like to know more about this fateful
                        day in history, here are the web sites that I used
                        to research the map:

                        http://www.io.com/~combs/htmls/charles.html
                        http://mac31.tsp.utexas.edu/webtexan/tower2/
                        http://www.austin360.com/news/07july/29/whitpop2.htm
                        http://www.startext.net/news/doc/1047/1:STATE33/1:STATE33073096.html
                        http://www.utexas.edu/tours/vrc/top/closed.html


The Story             : On August 1, 1966, after murdering his wife and
                        his mother, Charles Whitman killed the employees
                        of the clock tower and barricaded himself on the
                        tower's observation deck, armed to the teeth
                        with weapons, ammo and supplies.  He used the 
                        drainage holes in the tower's observation deck
                        to snipe at people on the ground while dodging 
                        police fire coming at him from the ground.  The 
                        police could not hit him from below or get through 
                        his barricade for over 90 minutes while he shot 46
                        innocent people, killing 15 of them, wounding the 
                        other 31.  As a former marine sharpshooter he was 
                        able to hit people from extreme distances.  A 
                        couple of the people he shot were so far away 
                        (about 1000 yards) they didn't even hear the shot 
                        that hit them being fired.  The police were finally
                        able to break through the barricade to the top of
                        the tower and shoot him dead.

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"I don't really understand myself these days. I am supposed to be an average,
reasonable and intelligent young man.  However, lately (I can't recall when 
it started) I have been a victim of many unusual and irrational thoughts...."

                                    -- Charles Whitman, letter, July 31 


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                        When I learned of this incident, as horrible as it 
                        was, I decided it would make a nice dukematch
                        level.  I designed it in such a way that one person
                        can barricade themself in the clocktower and snipe
                        on other players below while they attempt to fire
                        back and/or breach the clock tower barricades.

Your Mission          : This is dukematch only.  Player one is Charles 
                        Whitman, beginning atop the clocktower with many 
                        weapons, much health and ammo, a box of donuts, and
                        a prime sniper position from where he can easily
                        take out any unwary foes below.  Additional players
                        are scattered throughout the rest of the map on the
                        ground.  As master of the clock tower your mission
                        is to fortify and maintain your barricade within
                        the clock tower so as to secure your prime sniper
                        position.  You have partial control of the elevator
                        door locks and the front gate, and you have many
                        weapons at your disposal including trip mines and
                        pipe bombs to lay traps for those trying to break
                        into your fortress.

                        As a player outside the clock tower, your mission
                        is to bust open the clock tower barricade and fight
                        your way in and kill the master of the clock tower,
                        assuming his position therein and reaping the
                        benefits of same with copious amounts of weapons,
                        ammo and health, and a prime sniper position.  The
                        front door of the clock tower is barred by a gate.
                        Kneel down and shoot between the bars to hit the
                        button on the front desk that opens the gate.  Once
                        inside the clock tower lobby, there are a couple of
                        ways to get to the top.  First of all there are
                        two elevators, locate the switches to unlock the
                        elevator doors (behind the front desk) to gain
                        access.  Secondly, there is a secret entrance that
                        if you find it will take you to a high place where
                        you can jump down onto the clocktower's middle deck.
                         
                        There are 4 low buildings around the map that you 
                        can get on top of using my patented "Jump Zones"
                        located behind each building.  Each building has
                        a different high-powered weapon on top, hidden in
                        the air conditioning vents.  To use a jump zone,
                        step upon the jump zone square and either crouch
                        down or jump up.  I find the jump zones easier to
                        use by crouching down as I am running towards one
                        and then moving onto it while crouched.  Try not
                        to move around in mid air while using a jump zone
                        or strange stuff might happen to you.  (Most of
                        the time you'll just fall out of the teleport loop
                        to one side, but sometimes you'll get caught
                        in the loop the wrong way and either get killed or
                        stuck in a perpetual up and down situation.)


Secrets?              : There are a couple of secrets in the map, some of 
                        which may take you to a nice little sniper spot of 
                        your own, giving you an advantage over other players 
                        and an equal footing with the master of the clock 
                        tower without having to breach his barricade.  

                        Not really a secret, but kinda cool, you will find
                        a couple of PC's in the map sitting on desks.  If
                        you hop up on the desk and click the PC you'll find
                        that they are surfing the web with Nukescape and
                        logged onto one of my favorite web sites!

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                     "Got up that morning calm and cool,
                  He picked up his guns and went to school.
                     All the while he smiled so sweetly,
                     And it blew their minds completely,
                 They'd never seen an Eagle Scout so cruel."

              -- "The Ballad of Charles Whitman," Kinky Friedman


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* Play Information *

Episode and Level #   : e8-1l66
Single Player         : Nope
Co-Op Level           : Nope
DukeMatch Level       : Yes indeed
Difficulty Settings   : n/a

* Construction *

Base                  : Brand spankin' new level from scratch!

Editor(s) used        : That one build thingy

Known Bugs            : Admittedly the jump zone thingys are a little buggy.
                        Use them as instructed and you shouldn't have any
                        problems.  Also, firing into a jump zone with a rpg 
                        or shrinker while kneeling down will cause your 
                        projectile to warp up high as it passes through the
                        jump zone.  So when firing at people near a jump zone
                        don't kneel down.   

Construction Notes    : I lost track of what # map this is but its the one 
                        I did after hell-o-ween.  Actually Shell Shock 
                        shoulda been finished first but I got kinda 
                        sidetracked on this map here so Shell Shock ain't 
                        done yet, but look for it soon.  

                        This map has actually been done for the most part
                        for over a month now save for a few small details.
                        Problem was that I (guilty confession...) started
                        playing Quake and have been totally hooked on Quake
                        deathmatches on the net, especially CTF for the
                        last month or so.  I wish Dukematch CTF took off
                        like it has for Quake, but aside from my own Pimp
                        Wars I haven't seen any other CTF maps for Duke.
                        Of course it isn't as easy to do with Duke as it is
                        for Quake because you can't use the keys in
                        Dukematch with Duke.  Bummer because CTF is a blast.
                        Anyway, the Quake novelty is starting to wear off
                        slightly and I went back and finished off this map
                        finally and here it is.  Now I gotta get with it
                        and get me the Plutonium Pack and get started on
                        some maps with the new build.  Can't wait to get
                        back in the swing of things with duke mapping now
                        that the Quake addiction is subsiding in me a bit.
                        
                        Most notable thing in this map as far as construction
                        notes go is my latest invention, (if you could call 
                        it that, ha!) "jump zones".  When I first got this 
                        idea I almost instantly dismissed it as stupid and 
                        pointless.  Why make a player simu-jump somewhere when
                        you could simply use a teleport or an elevator to 
                        get him there?  But then I figured, 3DRealms didn't 
                        give duke any superjump feature, so it might just be 
                        fun to simulate super jumps.  So just for the hell 
                        of it I made a jump zone and tried it out and I 
                        liked it.  It was really kinda fun and made me laugh 
                        when I sailed up and over the building and landed on 
                        it with a thud and a "ummph".  Hence, a new method 
                        of transporting the player was invented, my patented 
                        Jump Zone technology!  I hope you find them as fun 
                        to use as I do.  To make them even funner to use I
                        added some zany sound effects to them.  Some boing,
                        sproing type sounds, and one of them has a cool
                        bionic sound effect.  Just be sure to copy the voc
                        files that came with the map into your duke3d
                        directory to be able to hear them.

                        The construction of a "jump zone" is fairly simple; 
                        consisting merely of a series of teleport SE's lined 
                        up bottom to top that pick up and drop the player a 
                        little bit with each successive interaction with an 
                        SE until the player reaches the top.  No big whoop.
                        

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                      ** Copyright / Permissions **

  This map contains the original copyrighted ideas and works of RocketBoy.

   Authors MAY NOT use CLOKTOWR.MAP as a base to build additional levels.

 You MAY distribute CLOKTOWR.MAP, provided that you include this file, with
    no modifications.  You may distribute CLOKTOWR.MAP in any electronic
 format (BBS,Diskette,CD,etc.) as long as you include this text file intact.

 You MAY include CLOKTOWR.MAP in any compilation. You may not alter the level
             in any way except the minor change of the map number.

               THIS MAP IS NOT MADE BY OR SUPPORTED BY 3D REALMS
  
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* Where to get this MAP file *

FTP sites:

BBS numbers:

Other: You can get it on my cheap wannabe web page and definetely on Lazer's
       Beam and maybe Ten's filefactory and perhaps some other sites.
       Dunno 'cuz I haven't sent it anywhere yet.  But if you're reading
       this then you already have it, so....
                                                                        
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